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Hybrid Team Building Activities: How to Include the People Joining on Zoom

Hybrid team building activities that give remote teammates a real seat on Zoom. Setup rules, ten games with the skill each one trains, and how to host it.

By Scott Topper · April 22, 2026 · 6 min read

Here is what a hybrid team event usually looks like from the remote side: eleven people in a conference room laughing at something off camera, and six Zoom squares watching them do it. Hybrid team building activities fail for one reason, and it is not the activity. It is that the room and the call are two different events.

Improv names the skill that’s missing: reading the room, when half the room is a grid of faces. Hybrid teams need everyone to listen across the screen, build on ideas from people they can’t see in person, and speak up without waiting to be noticed. The setup and games below are built to practice exactly that.

The Setup That Makes Hybrid Work

One rule fixes most of it: every person is on the call, on their own device, with their own camera. In-room people open laptops, mute their mics to kill the echo, and use one shared speaker. Now everyone is a square on the grid. Nobody is a wide shot of a table.

If you cannot do that, the remote people become an audience. They watch a room camera pointed at a whiteboard, hear half the jokes, and get called on last. No activity fixes that.

The simplest version of this rule is to run the whole event over Zoom, even for people sitting in the same building. Send the in-office group back to their desks for the hour. It feels odd for about two minutes, and then the field is level. In my experience, the teams that do this have better hybrid events than the teams that spend money on conference room cameras.

Activities That Treat Every Person as a Square on the Grid

Every game below works when each participant has a camera and a chat box. None of them require being in the room. These are the team building activities for hybrid teams that I reach for first.

Gallery Wave (2 minutes) Each person waves at camera and names the person in the square to their right, then that person goes. It moves in a chain through the whole grid, room and remote mixed together, because Zoom decides the order, not the seating chart. What it trains: paying attention to the whole grid.

Desk Reveal (5 minutes) Everyone grabs the strangest object within reach. In-room people have to find something in the conference room, which is harder and funnier. Hold it up on three. Pick four to explain.

Chat Flood (3 minutes) Ask a question. Everyone types an answer and waits. On go, the chat fills at once. Read the best five out loud, alternating room and remote names.

Human Emoji (3 minutes) Call an emotion. Everyone has five seconds to act it out with face and hands, then freeze. Take a screenshot. The in-room people cannot hide behind each other because they are each on their own camera. What it trains: committing, with no time to feel self-conscious.

Slow Motion Toss (5 minutes) Pass an invisible ball across the grid in dramatic slow motion, with sound effects. The thrower names who catches it. Make a rule that a room person must throw to a remote person and back. What it trains: reading the room, since you have to make eye contact through a camera.

Two Truths, Job Edition (8 minutes, up to 15) Standard format, but one statement has to be about a current or past job. Guess in chat. Remote people go first in each round.

Background Tour (6 minutes) Three or four remote people explain what is really behind them. Then two in-room people explain something on the conference room wall. The remote side always wins this one.

Story Chain (8 minutes, up to 15) Give an opening line. Each person adds one sentence, in gallery-view order. The order is random, so room and remote voices interleave naturally. What it trains: “yes, and”, building on the sentence before yours.

Guess the Coworker (10 minutes) Collect one odd true fact from each person in advance. Read them one at a time. Everyone guesses in chat. Works at any size because nobody has to unmute.

Sound Effect Relay (4 minutes) Host makes a sound and a gesture and passes it to one person on the grid. They repeat it, change it, and pass it on. It sounds strange written down and works every time once people commit. What it trains: listening and adapting, accepting what you’re given before you change it.

Activities to Avoid in Hybrid Rooms

Anything with a whiteboard. Remote people see a glare.

Anything with physical objects only the room has: Jenga, Lego, a ball. Remote people watch.

Breakout rooms that split by location. If the room becomes one breakout and remote becomes another, you have built two teams and told everyone which one is real.

Anything where the room can talk among itself while remote people wait for their turn. Side conversations are invisible to the call and feel like exclusion from the other end.

Question rounds with a scoreboard. The room shouts answers together and the remote people type alone.

How to Host It

Address the remote people first, every single time. First question, first turn, first name you read from the chat. The room will get its turns. The call needs to know it is not second.

Alternate turns: room, remote, room, remote. Say it out loud so the pattern is visible.

Watch the grid, not the room. If you are hosting from the conference room, stand where the laptop camera sees you and keep your eyes on the screen, not the table. The people in front of you will forgive it. The people on the call will notice if you don’t.

Kill the room audio. One open mic in a conference room feeds echo into every remote headset. Mute all in-room laptops and use one speakerphone, or just have everyone wear headphones.

Keep rounds under five minutes. Hybrid energy drops faster than fully remote energy because the room has coffee and the call has a kitchen timer. The 5-minute team building activities list is a good source of short rounds.

If you want someone else to run the grid, the Virtual Office Shenanigans Game is live-hosted virtual team building on Zoom, and it fits this format: Groundlings-trained host Scott Topper runs 60 minutes of improv games for groups of 10 to 50. Because everyone joins on their own device, it works the same whether people are at home, at their desks, or in a conference room with laptops open. Details on group sizes are in the FAQ.

The best hybrid team building ideas are the ones that make the location irrelevant. If you cannot tell from the activity who is in the building, you have done it right.

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